Private games are available through BingoMC ranks. The Plus rank allows you to create private games using the lobby NPC. The Pro rank allows you to create Bingo Teams games and unlocks more options in the private game customization panel.
You can buy ranks on the BingoMC shop.
Private Game Features
Private games keep the normal bingo flow, but add owner-controlled setup.
- Up to 16 players in a normal private game instead of 8.
- Only the owner can change game settings.
- The owner can start the game whenever they want. There is no automatic timer.
- The owner can close a running game early and end it with a winner.
- Private games have more customization options.
Creating A Private Game
There are two types of private games: public games and restricted games. Public games are joinable with /jp <game owner's username>. Restricted games are only joinable through the code that the game owner receives.
In the lobby, click the multiplayer NPC, select the nether star, then choose your mode, team size when applicable, and whether the game should be restricted. A new private game should start after that.
Custom Private Games
Private games are normal games by default, except only the game owner can vote. You can also create fully custom private games where you choose your own card, set game rules, give effects, and more. Use the private game panel to create them.
Your Minecraft account must be linked to your Discord account to use custom private games. Custom private games are always restricted.
Starting A Private Game
The owner of the private game always gets a lever. Right-clicking that lever starts the game.
Playlists
A playlist is a list of templates played one after another on the same private game. When a game finishes, the next template is applied and the game resets itself: everyone goes back to the lobby with a fresh card, a fresh world and the new settings. The join code does not change and nobody has to reconnect, so you can line up an evening of different game modes without making a new game between each one.
Build one under Playlists in the private game panel. Add your templates in the order you want them played, and give a template a repeat count if you want it played several times in a row before moving on. So Speedrun ×3, Lockout, Chaos ×2 is six games in total.
- Start of the next game. By default everyone lands back in the lobby and you pull the start lever, exactly like the first game. Turn on Start the next game automatically for a countdown instead, which is what you want for a long event.
- Every game gets a new world. It is downloaded while the previous game is finishing, so the wait between games is only a few seconds.
- Skip drops the remaining repeats of the current template and moves on to the next one after this game.
- Stop playlist lets the game being played finish normally and then stops, rather than starting anything after it.
Settings never carry over between games. Each template is applied to a clean slate, so anything the previous template switched on and the next one does not mention goes back to the normal default.
The playlist ends if everybody leaves the server, and each game in it is recorded in your stats separately, exactly like any other private game.
Closing A Private Game
Once the game has started, the owner can end it early with /stopgame (also /closegame or /endgame). You are asked to confirm first: click the confirmation message in chat to actually close the game.
The player or team with the most items at that moment is declared the winner, and the game finishes exactly like a normal win, with the winner announcement and the top players list. If there is no clear leader, the game ends in a tie. BingoMC staff can close a game as well when needed, and a chat message always says who closed it.
Removing A Private Game
Finished games are removed automatically, so this is usually not needed. If there is a problem with your private game, execute /privategame remove. Removal can take up to 10 seconds. After it is fully removed, you can create a new game.
Hosting a bigger event? Read the Tournament Handbook for tagging games and collecting stats after matches finish.